WakingApp’s updated release allows non-developers to easily create interactive VR content (even games) for Oculus Rift and HTC Vive headsets – including dozens of pre-made advertising, e-commerce, and educational templates.
WakingApp announced a new innovative release allowing users to publish their own VR content also to the Oculus Rift and HTC Vive headsets without any technical skills. Wakingapp provides a powerful cloud-based platform that enables users to create virtual and augmented reality content. The firm’s ENTiTi VR content creation platform for PC and Mac is the first in the world to enable non-developers easily to create rich, highly interactive virtual reality content for leading devices. Prior to this latest launch, hundreds of virtual reality and augmented reality creations were published to the WakingApp iOS and Android app daily by non-developers around the world. However now, user-generated content on the platform can be created at once, for those devices, as well as the Oculus Rift and HTC Vive devices, opening up a new market and positioning WakingApp as a trailblazer in virtual reality content creation.
Indeed, this is a revolution in the virtual reality industry by empowering non-developers with the ability to create and publish VR content live in a matter of hours what today can take experienced engineers months of work.
A recently published Industry Note by analysts from PiperJaffray called WakingApp “the Wix of virtual and augmented reality,” and added, “The ENTiTi environments are built by using intuitive tools that shelter the builder from complex code in the same way Wix makes building a website simple. Applications of environments and experiences already built on ENTiTi include education, real estate, retail/commerce, design, gaming, and schematic planning. Our use of the app found it easy to use, and the best example we have seen in making it simple to build virtual and augmented experiences.”
“We are on the verge of the biggest evolution that mankind has experienced. The way humans interact with our environment will be completely different,” said Alon Melchner, Founder and President of WakingApp. “We set a goal to enable future technologies like VR, AR and IoT so everyone will be able to take part in it not only as a viewer but also as a creator of content. Very soon the focus will shift from hardware to content. Gone are the days where an engineering degree was required to be a part of the virtual reality revolution. IoT is going to be the next technology enabled by WakingApp in the next updates and it will be combined with AR and VR as the interface for IoT.”
“We are proud to be pioneers in VR/AR content creation and the first to create an easy way for anyone to create virtual reality environments and experiences for the Oculus Rift and HTC Vive too,” said Udi Shani, CEO of WakingApp. “WakingApp is at the forefront of content creation as the leading market platform to allow non-developers – artists, advertisers, educators, small business and enterprises.”
WakingApp enables anyone, regardless of prior programming experience, to create advanced interactive VR and AR content once and immediately make it viewable on leading Mobile VR glasses like Google Cardboard, Zeiss VR One, FreeFly VR and Samsung Gear VR and now also Oculus Rift, HTC Vive and upcoming new devices.
Thanks to WakingApp’s ENTiTi platform, anyone can now create Virtual reality and Augmented reality content in hours and immediately publish it to all major platforms so this medium will finally be able to meet the demand for content in the near future.
Formerly an editor at Demand Media, writer at Citysearch, The Examiner and proofreader at The Los Angeles Daily News, Christy Buena decided to start Disarray Magazine because she missed writing what she wanted. From hiring writers, to contacting publicists and making assignments, Christy is responsible for the editorial strategy of DisarrayMAG.
When she’s not running Disarray, she’s consulting for Tigerlily Consultants, helping businesses with their content marketing and social media strategies.
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